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        ▀▀▀▀▀▀▀▀▀▀                                           ▀▀▀▀▀▀▀▀▀▀      ■.
                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                            Quake 4 v1.4.2 Patch                             │
│                                  *CRACKED*                                  │
│                             (c)2005 id Software                             │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 06/19/2007         │
│     Cracked By : TEAM TNT                   Protection : Online Auth Checks │
│    What is it? : Cracked Update            OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 15 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

NOTE: 
      The 1.4.2 Patch can be installed on Win9X systems.  However, previous 
      patches could not.  They would report that the OS was not supported, and 
      then would prevent the patch from being installed.
-END NOTE


* Quake 4 CD Key is invalid.  The CD Key you entered is missing or incomplete.

* Quake 4 CDKey is currently in use.

 - Those are just a few of the error messages that you can get when launching 
   the game due to the master server authentication checks.  The checks occur 
   long before you even get to the game's Main Menu; and failing the 
   authorization check will cause the game to exit.  Thus, you can not even get 
   into Single Player, let alone Multiplayer.

Ok, so most everyone playing Q4 (and Doom3) already knows about this from the 
past versions.  Some of you attempt lame workarounds and/or other assorted 
bullshit to try to sneak past the key checks.  Well that is stupid.

Even keys from RELOADED's keygen will not work.  All that we tried resulted in 
the game saying that the keys were either Invalid or In-Use.

The Online Authorization Checks are a form of *copy protection* (whereby making 
a Disc copy from your friend's game will not work for you) and as such, this 
release is a CRACKED UPDATE.  Sure, it is no where as advanced as SafeDisc or 
SecuROM, but it is still a copy protection that deserves a REAL CRACK.


Extra Info:
-----------
  Good stuff for people who bothered to read this far!

  1. This 1.4.2 update by TNT requires that you already have *3* of our 
     previous releases installed:

     Date         Size    Files  DirName
     ====         ====    =====  =======
     08-15-2006   131,380k   27  Quake_4_v1.3_Patch_CRACKED_incl_Win9x_Fixes-TNT
     04-09-2006   100,268k   21  Quake_4_v1.1_Patch_CRACKED_incl_Win9x_Fixes-TNT
     04-20-2006    16,648k    4  Quake_4_v1.2_Patch_CRACKED_incl_Win9x_Fixes-TNT

     NOTE: Our 1.1 release will update *any* older versions, including the 
     initial version installed by the CDs/DVD.

  2. Also included is a separate Win 9x Fixed version of our crack.

  3. Also included is a Win 9x Fix for the Dedicated Server: Quake4Ded.exe.


Update Info:
------------
Quake4 1.4 changes
==================

Quake4 1.4.2:
-------------
* player lean, player models lean in the direction of movement
  use g_playerLean to scale or disable the effect (client side)
* fix wallhugging on ramps
  fix also makes ramps slightly faster
* horizontal speed fully maintained when crouch sliding and hitting a ramp
  previous version had a little dip
  1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
* RG ammo box 10->7
  change was initiallly advertised in 1.4.1 but didn't make it in
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can 
  change their max
* predict weapon changes for the local client. more responsive on high ping
  (can be turned off with net_clientPredictWeaponSwitch 0)
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore
  the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 
  (client side)
  (was causing too many bad artifacts)
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
  for Quake 4 1.4.2, the extension is .ndmo85
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular 
  moves)
* s_useOcclusion no longer cheat protected (can be changed by network clients 
  now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail 
  to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85

Quake4 1.4.1:
-------------
* new movemement code on angled surfaces (pm_slidevelocity and pm_powerslide)
* LG knockback 6->11, fire rate 0.05->0.04, damage 8->7, max cells 400->300, 
  range 768->736
* LG & GL crosshair .dds files updated (with correct versions)
* fixed player corpses warping to spawn locations
* net_clientRepeaterDelay added for Q4TV
* RG starting ammo 5->7, ammo box 10->7, max ammo 25->35
* fixed pixelization of all crosshairs, added 2 new ones
* allow backslash in say text, \o/
* spectators can now use teleporters
* unprotected r_displayRefresh
* removed health/armor adjustments from g_handicap; now affects players damage 
  output only
* model specfic sound code to allow unique sound sets be defined for each model
* several OpenAL sound fixes
* assume private networks are LAN servers; net_forceInternet can be used if 
  they aren't
* allow mods to alter engine level cvar flags
* added si_fps 'Tickrate' to server browser hover info
* new lagometer code, increased performance and works with r_useSMP
* force pro skins option added to Game Options GUI
* unlocked g_gunX, g_gunY, g_gunZ cvars
* added g_weaponFovEffect
* gun position option added to Game Options GUI
* fixed some item pickups not being viewable by Q4TV
* new size for megahealth simpleItem
* pure check for Q4TV added
* fixed NextWeap/PrevWeap when scrolling through several weapons at once
* fixed broken firing animation for viewers
* projectile explosions/impacts are always predicted correctly now; gives much 
  better feedback to the player when lagged
* fixed the need to toggle console before entering a password
* shaderParm support added for model renders in GUIs (allows for mods to 
  display brightskins dynamically in GUIs)
* net_challengeLimit increased from 15 to 30 seconds to minimize timeouts 
  during loading of an addonpak
* free gameclient/bot slots for bots removed
* net_clientPrediction archives
* jump / crouch animation added for players crouched in midair
* prevented DeadZone triggers from being called in other gameTypes, which 
  caused memory corruption
* added snaps to GUI sliders
* added chat support for Q4TV
* made use of smaller data types to decrease network traffic
* increased limit of possible viewers for Q4TV
* fixed missing respawn sound with g_simpleItems
* recordNetDemo now works for Q4TV
* fixed stuck hums
* fixed issues with switching to addonpaks via the Admin GUI
* s_useDeferredSettings default changed to 0
* clear new dict and save/restore serverInfo cvars when doing a reloadEngine 
  for spawnServer 

Quake4 1.4.0:
-------------
* Q4TV: games can be broadcasted live to clients connected as spectators. See 
  README_Q4TV_broadcasting.txt for documentation

* the multiplayer game now resides in q4mp/. The game will automatically
  reload to fs_game q4mp when starting a multiplayer server or connecting to 
  one.

* si_fps server setting allows server administrators to customize the
  game tick rate. Default is set to 60 fps, which is consistent with
  previous releases. If set higher, server and clients will tick faster,
  allowing for tighter input control and higher FPS.

  You have to make sure however that server and clients connected to the
  game have enough CPU power to keep up. We recommend leaving this to LAN
  and competition games only.

* builtin HTTP server for autodownload. You have the option to serve the
  files directly to the clients connecting to your server (in addition to
  the seperate download server option from previous releases)
  See README_builting_downloads.txt for documentation

* improved shotgun spread, more regular pattern

* railgun damage lowered to 90, start railgun ammo to 5

* update napalm weapons code, tweak damage value and range of napalm ambers
  updated sounds for napalm

* added filtering by mod to the server browser

* pak names are listed in the console when missing paks are required
  to connect to a server

* improve mapDef handling for addons
  addons should only have a mapDef entry in addon.conf, but multiple 
  declarations (in def and addon declaration) are merged together

* added r_ignoreHWGamma cvar

* addition of net_clientUsercmdPacking. client->server traffic is sent
  once every net_clientUsercmdPacking frames. This reduces the
  client->server traffic, and increases the predict ahead slightly.
  Setting is ignored for LAN games.
  Pre 1.4 behaviour is net_clientUsercmdPacking 1

* improved client->server user commands traffic
  better predict ahead adjustment, and slightly smaller usercommand packet size

* new ear seperation algorithm for stereo software sound, used by default in 
  multiplayer only
  see s_earSeperationAlgo, s_mp_minVolume, s_mp_maxWindow

* made value overflows in idBitMsg::WriteBits into errors
  improved bandwidth usage for ammo counts, and various other bandwidth 
  improvements

* callvote and admin menu map lists show the server's maps. clients
  and admins can load server maps that are not on the client yet.

* com_allowConsole -1 disables the console completely until the game
  exits (or value changed via gamecode)

* access to ingame browser from game code:
  custom filters and access to serverinfo data

* fixes to dropped sounds and stuck hum sounds

* added player handicap (reduces max health, and reduces damage dealt)

* warning don't get printed to the console anymore, unless you
  enable developer 1

* multiplayer uses 8-sided collision boxes by default

* simple items drawn closer to the ground

* GUIs for r_forceAmbient and g_simpleItems settings

* fix networking of bound entities

* add key and button state query API from the core for mods

* extensions to the server<->master protocol allow better
  cross-platform multiplayer compatibility

* Linux: fix console key on non-US keyboard layouts

* add a game API for mods that want to implement bots

* fix performance issues when switching between windowed mode when using OpenAL

* fix local 'serverInfo' command when net_ip is used

* add a 'listMaps' command to list maps for dedicated servers


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnRAR all archives to a temporary directory.
   Always unRAR with full paths!

2. Be sure that you are already updated to version 1.3 as explained above.  Our 
   1.3 releases requires 1.2.  Our 1.2 release requires 1.1.  
   So don't forget that.

3. Run the retail Update Patcher which we supplied for you by executing:
   SETUP.EXE from the SETUP\ directory.

   NOTE: it does not matter if you have previously cracked files, the update 
         does not care.  The patch will ONLY update version 1.3.

4. Always make a backup copy of your game executable(s) first, because 
   future update patches may require the original file(s):
   Quake4.exe
   Quake4Ded.exe

5. Two choices for you, young skywalker.

   a) Win 2k/XP/Vista lamers:

      UnRAR CRACK\CRACK.RAR to your game directory, 
      overwriting any existing files.
      Always unRAR with full paths!

   b) Win 98/98SE/ME lamers:

      UnRAR CRACK\WIN9X.RAR to your game directory, 
      overwriting any existing files.
      Always unRAR with full paths!

   Both RAR files contain cracks that allow you to play SinglePlayer.  

   However, the WIN9X.RAR (obviously) includes extra cracks to allow the files 
   to run under Win 9X systems.  It is unwise to use them on NT Kernel OS's 
   (ie: lame crap like 2k/XP/Vista), which is why we did 2 sets of cracks.

6. Play as usual, but do not try to join a multiplayer server (unless you have 
   a valid key).  There are secondary online checks, through a master server, 
   for joining multiplayer games.  If you try to join a server using an invalid 
   key, the game will delete your current key and demand that you enter a new 
   one.

   TNT will *NOT* do a Multiplayer crack like we did on a previous version.  
   So?!?
   Go purchase the game if you wish to play online.  Too bad for all the public 
   lamers that just want something for free (without even contributing to the 
   scene).  It's about time that you paid for what you use.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!  
  Screw that lame-ass retarded script and all you noobies who use it.

  Egotism is good in small doses.

  There is nothing wrong with flaming code/crack thieves.  We encourage it.

  Quality and quantity are both possible simultaneously, yet often difficult.

  We continue our journey...


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  If you feel that you have something useful to offer us, such as the ability 
  to contribute to our scene releasing efforts, then see below.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡

                              " I r Auth (2)!!! "
---------------------------------TNT DIR INFO---------------------------------
Quake_4_v1.4.2_Patch_CRACKED_incl_Win9x_Fixes-TNT
---------------------------------TNT SFV INFO---------------------------------
; Generated by WIN-SFV32 v1.1a on 2007-06-19 at 00:49.35
;
;      5000042  00:46.46 2007-06-19 TNTQ41P6.R00
;      5000042  00:46.58 2007-06-19 TNTQ41P6.R01
;      5000042  00:47.10 2007-06-19 TNTQ41P6.R02
;      5000042  00:47.22 2007-06-19 TNTQ41P6.R03
;      5000042  00:47.34 2007-06-19 TNTQ41P6.R04
;      5000042  00:47.46 2007-06-19 TNTQ41P6.R05
;      5000042  00:47.58 2007-06-19 TNTQ41P6.R06
;      5000042  00:48.10 2007-06-19 TNTQ41P6.R07
;      5000042  00:48.22 2007-06-19 TNTQ41P6.R08
;      5000042  00:48.34 2007-06-19 TNTQ41P6.R09
;      5000042  00:48.46 2007-06-19 TNTQ41P6.R10
;      5000042  00:48.58 2007-06-19 TNTQ41P6.R11
;      5000042  00:49.08 2007-06-19 TNTQ41P6.R12
;      3727240  00:49.14 2007-06-19 TNTQ41P6.R13
;      5000042  00:46.34 2007-06-19 TNTQ41P6.RAR
TNTQ41P6.R00 153C80C3
TNTQ41P6.R01 44B9145A
TNTQ41P6.R02 CBB4FA35
TNTQ41P6.R03 07D8D47E
TNTQ41P6.R04 B11E72AC
TNTQ41P6.R05 936F22D4
TNTQ41P6.R06 8984BF09
TNTQ41P6.R07 DA51E21B
TNTQ41P6.R08 6C222AF5
TNTQ41P6.R09 CC96B560
TNTQ41P6.R10 ED1AC65C
TNTQ41P6.R11 A783A381
TNTQ41P6.R12 EC650381
TNTQ41P6.R13 9D2F9945
TNTQ41P6.RAR 6D5DA9CF
---------------------------------END TNT INFO---------------------------------